A little game created in about 10 hours. As I'm not very gifted in creating artwork the graphic style is very minimalistic. And yeah, I'm also not very creative in finding a name ;)
How to play:
Navigate the little square through the maze (a cellar beneath the surface). To navigate, use on of the following:
- Left mouse button (drag to move, direction is relative to where you clicked)
- Right mouse button (drag to move, direction is relative to square)
- Arrow keys
If you get stuck there will be a little line indicating the direction of the destination after a while.
There are 17 randomly generated levels. Be sure to check out the ending.
Bronze | Coolness | 71% |
#971 | Overall | 2.74 |
#1040 | Fun | 2.41 |
#1048 | Humor | 1.53 |
#1072 | Audio | 1.18 |
#1153 | Innovation | 2.15 |
#1178 | Mood | 1.97 |
#1208 | Graphics | 1.92 |
#1216 | Theme | 1.95 |
Yes, the levels are generated randomly.
During developement I didn't have any problems with the colors, but now as I play it again it's sometimes really confusing...
Cool idea. Would be neat with lock and key mechanics. There's an article describing how you might program something like that with randomly generated levels here: http://www.roguebasin.com/index.php?title=Creating_Measurably_%22Fun%22_Maps
Anyone knows why my project won't compile with GWT? It's done with libgdx, so it should work...
@porousnapkin: thank you for the link, sounds interesting. If I'll work sometimes on this project again I'll consider it.
Pretty simple and minimal but I actually liked it. Good job
Pretty cool there's an android build! It's a pretty minimalistic game, but there's definitely tons of stuff that can still be added.
Its a decent start of something... I dunno, maybe it just needed more to it. Finding the exit isn't really engaging enough to me.
Randomly generated levels is nice though.
that is a good foundation for a good game. the colors were a bit confusing. I was expecting the wall to be black
This is quite minimalistic but I enjoyed going through the first 8 levels (the 9th is way too big!). (And as SlamBlasta said it's weird to walk on the black)
Minimalistic like my game, and the Android controls are quite good, congratulations!
randomwalk()
This was me until I figured out there is a compass. Took me about 14 minutes, because the last level was really really hard for me. I like it though.
Played the game for ten minutes. Had to abort at level 13, the game gets boring very fast. Some deeper gameplay, like the key and door thing and less dumb searching would be great.
But I like the color choice, though I try to walk on the walls at the beginning of every stage.
Nice job! When I first started I thought that the black were the walls, but I guess not. Good job :)
As people have said, I was a little confused by which color was a wall or not. I think if the goal and start squares were darker, it would've been more obvious that you could walk on dark squares.
Good job on the random level generation though, because it near the end it seemed to always generate level where I could almost get the end, and then I got stuck.
I think if you player could move faster the game would be a little nicer.
The controls worked pretty well on my touchscreen PC!
Like others said, this game has potential but it currently lacks the depth required to keep people engaged for longer than a few minutes. Nice work for 10 hours though!
Good start to maze generation, but currently very simple. Would also like keyboad controls unless you were planning it for mobile. Needs something else going on....
Cool slick and small game, the way we like it in ludum dare ^^
It has potential. I was confused at first by what colors were walls and what was not (black is usually used as a background color, not foreground). Are the levels generated randomly?